Emissions
Last updated
Last updated
8 SPINAQ per Block - The initial design assumes a heavy distribution period that starts in December. First 12 days will have the highest inflation rate to ensure that the token gets distributed over time, allowing liquidity bootstrapping and fair compensation to the liquidity providers that are exposed to volatility of the $SPINAQ price.
6 SPINAQ per Block - After the bootstrapping phase, we will enter into Spinach Bonanza Phase, where emissions will be lowered a bit. During that time we will run various activities, that will encourage $SPINAQ liquidity provision, trader speculation, and allow investors to bulk up on their holdings if they wish so without impacting the price much due to growing liquidity.
5 SPINAQ per Block - Witness the transition of SpinaqDex into something special, distribution is still quite juicy for newcomers, and high enough for OGs. Activities will run, and games will follow
4 SPINAQ per Block - Once there is enough SPINAQ in the ecosystem, and more use-cases are implemented, the emission may be reduced, allowing for less volatility caused by emissions, and allowing use-cases to take the lead here.
3 SPINAQ per Block - Various use-cases for SPINAQ will be in place, allowing for healthy distribution and flow of the token between traders, investors, and ecosystem users as they see fit.
The total supply minted after 12 months will be approximately 60%, The full circulating supply should be reached within 3 years, and will present as follows:
the tax alone should suffice for game development.
Burn Txn: https://arbiscan.io/tx/0xcbad75937f7bbf1f9feda9bcc27a2869b32e3e01aa868b9da3530de0e4238707
Phase
SPINAQ Per Block
Timeline
Bootstrapping
8
06 - 18 December 2023
Spinach Bonanza
6
19 - 31 December 2023
Transition
5
01 - 14 January 2024
Ecosystem Distribution
4
15 - 30 January 2024
Stability
3
February 2024
Smooth Sailing
2
April 2024
Transformation
1
July 2024
Initial Mint
1%
โ
Farming
79%
โ
SPINAQ The Game Development Fund
20%
โBurned
Total
100%